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Halo CEA terminals: 

There are 10 terminals in this game but if you put the codes after each into waypoint you get 7000 credits per terminal and you get another terminal.
Codes to put in:
(click to enlarge)


Walkthroughs:

     A walktrough is scheduled to come out this November about a week after the game comes out. This will be a complete walkthrough I may also include some shortcuts to make the game easier to beat on harder difficulties. This game is essentially the same as the original so I should be able to complete it within the month it comes out. If this walkthrough is a success I will make a walkthrough for Halo 4 and other games to come. 

HALO 4 & CEA NEWS

Brian Bendis, of Marvel Comics fame, once characterized Halo as this generation’s Star Wars.  But while he was talking about its impact on gaming culture, the parallels don’t stop there,  particularly when considering its quality. Almost to the letter, the 6 major games of the  Halo series correspond to the saga. You have the highly regarded, but wholly referential  first foray (Combat Evolved); the expansive, game-changing second (Halo 2); the  disappointing, but bigger budgeted third (Halo 3); two lesser regarded sidetrips (ODST and  Halo Wars); and a final, breathtaking, epic return to form (Reach).

Halo 4, in that regard, shows the series moving into completely uncharted territory. As  Bungie’s last dance, Reach closed the door on a decade of work turning Halo into the  touchstone for an entire generation of shooters. Microsoft, not about to let the crown jewel  of their first-party lineup go gentle into that good night, passed the torch to 343  Industries, their own in-house development studio. Even with its numerous dizzying highs,  players have always had a general idea of what to expect from the Halofranchise. Halo 4  represents the first time those ideas have been chased with question marks instead of  periods.

We can all rest assured Bungie hasn’t handed the keys to the castle off to amateurs, at the  very least. 343 Industries is a motley crew of expatriates from all corners of FPS gaming  royalty: Microsoft’s own first-party A-Team joined up with a few hired guns from Bungie, the  vast majority of now-shuttered Pandemic Studios (Mercenaries, SW: Battlefront, The  Saboteur), and Certain Affinity, which itself was formed by an ex-Bungie employee, and has  been responsible for everything from Call of Duty map packs, to assisting Valve with porting  Left 4 Dead to the 360. On top of that, the studio started hiring new blood as far back as  July 2010 for the sole purpose of beefing up development on the new Halo title.

The biggest question mark of all is whether that new blood means a new direction or new ideas. The  company’s first benevolent act for Halo fans is giving the first Halo a fancy HD makeover  for an XBox Live release. Halo Anniversary, due in mid-November, looks stunning, a fact  thats even easier to validate since the game gives players an on-the-fly option to switch  the graphics back to classic 2002 style whenever they want. While the XBLA title is indeed a  godsend for fans, it’s hard to say what this portends for the future. Beneath the pretty  veneer is the same old game that wowed console gamers back in 2002, and PC gamers  condescendingly patted them on the head for, and started looking for graham crackers for  them to hand out before nappie time. And while the Call of Duty and Gears of War crowd still rule the roost as far as sales are  concerned, there’s still a level of sophistication to FPS gaming now that the firstHalo  remains behind the curve on. Anniversary simply bodes well that Halo 4 will look  spectacular.

The big problem with Halo is having something worth forming a game around, and while many  gamers are content for Halo to be a multiplayer game first, single campaign later, it’s  still only half the game, or at least should be. Once again, Star Wars is a quality guide  here. All the sales in the world don’t amount to much without having a solid core to branch  off of. When Halo 1 was first released, online multiplayer was still as foreign to console  players as that monolith in 2001 was to the apes. It excelled in being accessible, and for a  sense of scale to the in-game world not yet seen in the genre on consoles yet.  Halo 2 earned its stripes at the time for an ambition that exceeded Bungie’s grasp, even  with the insane amounts of work that went into meeting its release date, resulting in the  infamous truncated cliffhanger ending. In scope, in gameplay, and in storytelling, the game  makes the original look positively quaint. The multiplayer was an extension of that  ambition, bringing staples of the PC online experience kicking and screaming into the  new frontier.

Halo 2‘s multiplayer would’ve been stellar independent of the core game, but the fact  is, it succeeded because Bungie had crafted a universe worth playing in to begin with. Halo  3ODST, and Wars added twists and turns to the core gameplay, but while Halo 3 coasted on  sales well into the millions based on pure unadulterated hype and a false sense of finality, many of its fans were nonplussed by its  anticlimactic single-player, ODST was a wheel-spinning exercise, and Wars was an  entertaining but threadbare experiment.

If there is hope to be found in Halo 4, it’s in the fact that Bungie felt it important to  have 343 Industries observe during the creation of Reach, a game which recaptured the fire  underneath the franchise, which seemed muted during the previous three titles. Reach is the  first game in the series to truly feel like a planet-scale war is taking place, a war with weight and  consequences for the player, culminating in the fact that the player, inevitably, loses that war. Everything about the game, including its multiplayer, stemmed from its story, the fatalism of the invasion of Reach, not the other way around, as it seems many console shooters develop these days.

Is  this the kind of thing we can expect from the new title? Maybe, maybe not. However, the  upside to Halo 4 is thatHalo 3‘s Legendary ending stranded Master Chief on a completely  alien world. Judging from the trailer, and the concept art, we’re looking at a game with a  blank slate. No Covenant. No Flood. Just Master Chief, Cortana, and, from what it looks  like, in a continuing Star Wars theme, a Death Star with an exhaust port the size of  Mongolia. The future of Halo is unclear, but the opportunity for the franchise to become  something even greater than its origins in the hands of its new caretakers is now.

  
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